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First Week Walkthrough

A launch-week route for Moonlight Peaks focused on early money, spell unlocks, storage habits, farming, and relationship setup.

Updated 2026-07-08walkthroughbeginnerfirst weekbeginner

Before you optimize

This page is a launch-week route, not a solved speedrun. Exact quest triggers, shop prices, and crop values should be updated after release-build testing.

Night 1: learn the loop

  • Follow the tutorial until the game lets you farm, move around town, and inspect menus freely.
  • Check every inventory, storage, map, relationship, and settings screen before spending rare materials.
  • Plant a small test plot instead of overcommitting all money to seeds with unknown profit.
  • Write down any early character names, locations, and gift reactions you see.

Nights 2-3: build the data base

| Task | Why | | --- | --- | | Test watering, harvesting, and shipping flow | Needed for crop profit pages. | | Record shop stock and prices | Needed before recommending what to buy. | | Talk to residents once per night | Builds the character index and schedule notes. | | Try low-risk gifts | Starts the gift matrix without wasting rare items. | | Save examples of confusing controls | Feeds short FAQ pages. |

Nights 4-7: specialize

  • If farming is profitable, expand the most reliable crop and log growth days.
  • If relationship progress is visible, focus on one romance candidate and record gift reactions.
  • If crafting or potion-making opens, record station names, ingredients, and effects.
  • If a quest blocks progress, write the exact objective text before solving it.

What not to do

  • Do not sell one-of-a-kind quest items until their purpose is known.
  • Do not publish "best crop" claims before seed cost, growth days, yield, and sell price are verified.
  • Do not assume demo controls or prices are identical to the release build.

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